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Server | RuneScape Wiki | Fandom
“World” redirects here. For the fictional world in which RuneScape is set, see Gielinor; for the other worlds and planes of existence, see Realms. For the music track named Worlds, see Worlds (music track).
The complete list of RuneScape English language servers
Servers (also sometimes referred to as a world) are dedicated game servers maintained either by Jagex themselves, or by contractors retained by Jagex. RuneScape servers can be found distributed across many countries and continents. A single server is capable of hosting many RuneScape worlds.
1 Types of servers
1. 1 Web server
1. 2 Download server
1. 3 Login server
1. 4 Game server
1. 5 Miscellaneous servers
2 List of world servers
3 Isolation of worlds
5 World switching
6 Persistence of character state
7 Themed worlds
7. 1 VIP
7. 2 Trade
7. 3 Rune running
7. 4 High Risk Wilderness
7. 5 Role-playing
7. 6 Group questing
7. 7 Party room
7. 8 Skill total
7. 9 Citadel
8 Technical issues
8. 1 Recent events
9 Other languages
Types of servers
The first type of server a players will meet is a web server. Jagex web servers processes requests made to the main RuneScape website. It is unknown how many individual computers manage the website, and as to whether the Grand Exchange Database, RuneScape Forums and Hiscores are all hosted by the same server. It is probable that the Grand Exchange and Hiscores databases both interface this server.
After launching the RuneScape Game Client or NXT client the client must first perform a loading process connecting players to the RuneScape download server. In this process, the game client and Jagex cache files are downloaded and stored partially on the player’s hard drive and in memory.
Once a player’s game client has passed the loading process, they are connected to a login server. Because all servers are separate, a single login server is necessary in order to keep player data (player names, emails, passwords, inventory, etc) on every world.
Also known as a world server, once connected to a login server, players are automatically assigned a world, although players may select another server to connect to if they wish.
Each world allows 2000 players to be connected at once.
There are currently 141 worlds
The default server players are assigned upon connecting to a login server is selected based on three factors: Server latency, language, and physical distance.
The Friends List and Ignore List are loaded after connecting to the Friends server.
Clan Chat operates via its own server.
The RuneScape Forums operates via dedicated web servers, accessible when game servers are down.
Instance shards are dedicated game servers which are used to host certain Distractions and Diversions and Minigames.
RuneScape Classic & Old School RuneScape are hosted on their own servers, which can be accessed even if the main game is down.
List of world servers
This is the list of servers as of 9 October 2014, including Jagex-defined world themes, P2P/F2P status and whether or not LootShare is enabled on that world.
List of servers
Location, Activity or Language
Trade – Members
Trade – Free
Falador Party Room
United States (West Coast)
Legacy Only – Player Killing
Minigames – Free
Community Fishing Training
Mobilising Armies (20)
Skill Total (2000)
Open Gilded Altars
United States (East Coast 2)
RC Running & ZMI Altar
Duel Arena – Friendly
Community Agility Training
Skill Total (2600)
Pest Control & Conquest
Duel Arena – Staked
Legacy Only (US)
Penguin Hide & Seek
Lava Flow Mine & Penguin Hide & Seek
Player Assist/Lend (GE)
Mobilising Armies (4)
Fist of Guthix
Community Smithing Training
Living Rock Caverns
Skill Total (1500)
Shades of Mort’ton
Mage Training Arena
Legacy Only – Bounty Hunter
Community Cooking Training
EOC Only – Bounty Hunter
United States (East Coast 1)
Legacy Only – Minigames
Sinkholes & Shifting Tombs
Legacy Only (EU)
The Locations of the RuneScape servers
It is recommended that players connect to the server closest to them, or that has a ping number of less than 100, as they will experience more reliable connections and less lag. However, this is not mandatory.
The German servers are located in the United Kingdom and in Germany.
The Brazilian servers are located in United States.
On 2 November 2011 four new Europe Free Servers were added and several worlds were removed or re-numbered.
Isolation of worlds
Each world server known by the short name world is intended to be isolated from the others. A player is permitted to be logged in to at most one world server at any given time.
For the most part, events that occur in one world will not affect any other RuneScape world. For example, character/item respawns and ore regeneration are all managed individually for each server. Additionally, player actions and public chat messages contained in one world will not be visible to players in another world.
There are exceptions to this isolation. The Grand Exchange trades with players across all worlds. Shop stock is unique to the player; if a player buys out the apples at an NPC shop, the same shop on other worlds will also be sold out for that player. Clan chats and friends chats are accessible from any world, and private chat messages can be sent to other worlds.
Ping is the time it takes for your computer to send an echo request to the server, and for the server to respond, usually measured in milliseconds. If the server has many players or is farther away, the Ping will be higher. If the server has fewer players or is closer, the Ping will be lower. The higher the Ping, the longer the server takes to respond.
As a general rule of thumb, a world with more than 200 is not recommended for dangerous situations, 100 and below is generally lag free, and anything below 50 will have no lag.
For example, a world with ping of 35 will probably have no lag compared with a world with ping of 192.
To find out the highest/lowest Ping, click the arrows in the Ping column to sort the Ping into ascending/descending order.
While players can log out of one world and log in to another at will for any reason, there is a specific practice of World switching commonly known as world hopping. It could be done by right-clicking the World Map icon, selecting “Open World Select” and then right-click a world and choose “Quick-hop”. If you have added players to your Friends List, right clicking “Join” on their names can be simpler and quicker at the expense of taking up space in said list.
Players change worlds rapidly in order to take advantage of situations that expire and recur on different worlds. These can include the spawning of rare resources such as runite ore, opportunities for player killing, seeking a more populated area to find more players for a minigame, trading, etc.
Prior to the move to infinitely stocked shops, player would often change worlds rapidly to buy from one store many different times. However, the shop improvement update gave most stores infinite stock, and later the personalised shop updates returned finite stocks, but made stocks for a particular player independent of world.
Players may switch to less populated worlds for fewer players, so they can have more monsters, logs, ores (etc. ) for themselves; however, there is a slower respawn time for many objects on less populated worlds – this includes both rocks and trees.
To quickly switch without using the “join” option, three worlds may be favourited by clicking on the icon. These worlds then appear as icons next to the play button in every lobby tab but the options.
Players who hop worlds more than ~25 times in quick succession will get a “login limit exceeded” error and be forced to wait 5 minutes.
Persistence of character state
When a user logs off of a world, all settings particular to that character are saved to the player’s account profile in a global database. Therefore, when logging into a different world, the character’s skills, inventory, etc. will be restored to the same state, regardless of which server the character last logged onto. The only exception is that if a player goes from a members-only world into a free world, his/her statistics will be restored to the normal level.
After the Themed world update on 13 August 2007, a new column on the world select screen was added by Jagex. This column highlights worlds that Jagex has suggested for certain activities, to make it easier to find other players who wish to do the same thing, such as play Trouble Brewing or Castle Wars.
The worlds are only recommendations; players may still use any world they want to perform most activities. There are some exceptions to this: LootShare and High Risk Wilderness are only available on the appropriate themed worlds. Oppositely, Jagex only allows players with the appropriate levels to log in to a Skill total world. Players who log into the Quick Chat world are restricted to communicating solely from the quick chat menu.
All themed worlds display the flag instead of the country flag in the world select menu.
Players who are logged into a Beta world will have a flag displayed next to the world number they are logged into.
On 5 December 2012, Jagex moderator Mod Emilee posted a thread to forums, which contained possible world theme changes in future.
On 14 December 2012, many worlds had their locations and activities switched (according to feedback from the aforementioned forum thread), and some free-to-play worlds were converted to member’s worlds.
Worlds where only players who are in the Premier Club are allowed to enter. It is denoted by this flag: ()
Worlds where players gather in the large cities (such as, Falador, Varrock or Seers Village) to trade a variety of items.
Worlds where players can run runes for money or craft runes to raise their Runecrafting skill.
High Risk Wilderness
The World (currently 137) where players can kill each other in the Wilderness where the Protect item prayer and curse are disabled.
The official role-playing world for members is world 42, and the official world for free-to-play is world 41, though other unofficial worlds may be used. Jagex identifies these world for players who wish to act in character (rather than a modern, real life person controlling a game sprite) along with like-minded players, as if they were genuinely living in the semi-medieval world of Gielinor. Special conventions are used to indicate if a person is not speaking “in character”.
These worlds are where players gather together and do quests. They are popular for players looking for a partner for either Shield of Arrav or Heroes’ Quest.
The official party room world for free-to-play is world 136, and the official world for members is world 9.
Only members with a certain total level can log on to these servers. This uses actual skill levels and does not use virtual levels. Besides the total level requirement, there are no further limitations. Both of these were originally limited to players with a total level of at least 1000, but the March 2010 update increased the requirement. Skill total (1000) and (1500) worlds are on some occasions called “anti-noob” worlds. With a February 2013 update, worlds 30 and 48 were set up as skill total (2000) and (2400) worlds. World 48 was changed to a 2600 Skill total world on the 10 April 2017.
When a clan member opens a citadel by teleporting to it from the clan camp, Jagex creates it in a separate “instanced” server. The citadel will exist on this world for any clan member who enters, but will close when the last member leaves. It will be created again, on a world assigned by Jagex, whenever it is needed.
Sometimes a technical issue will occur which may cause every game world to crash and log out players in the middle of the game; it may or may not also affect the RuneScape Forums. Players may not be able to log back in if the login server is also affected. The problem is usually resolved in a short time. A server rollback may or may not occur which will reset players back to status before the crash occurred.
Occasionally only a single world will crash/experience a glitch and depending on the problem, the other worlds may be purposefully taken offline, or not.
Information about this will appear in the forums Technical Support section. Other fan sites may also have information if the forums are down. Take special note that servers marked with “OFFLINE” have been purposefully taken down by Jagex, whereas servers with 0 players have crashed.
Server Blackout of 10th August 2008
In mid-April 2008, Jagex moved all eight servers from Eastern Canada to the United States.
On 15 October 2008, World 150 was added as the sixth German world with the introduction of PvP worlds.
On 10 December 2008, World 150 moved from a German world to a French world.
On 9 November 2009, various “Skill” worlds were released: they required a Skill total exceeding or reaching 1000 for free players and 1500 for members.
On 3 March 2010, world 114 was changed from being a skill total 1000 world to a skill total 1500 world.
On or before 26 August 2010, Worlds 170 and 171 are either removed or no longer visible.
On 1 February 2011, all of the player-vs-player, bounty hunter and bounty hunter (+1) worlds were changed to normal worlds.
On 9 February 2011, worlds 21, 32, 40 and 85 were changed from free-to-play to members worlds
On 25 February 2011 world 172 was added to RuneScape as a members world.
The complete list of RuneScape German serversThe complete list of RuneScape French serversThe complete list of RuneScape Brazilian Portuguese serversThe complete list of former RuneScape Spanish servers
The second world was added on 9 May 2001.
Before the 22 new worlds update, World 156 had not existed. However, players were once able to access this world using easy-to-decipher URLs. It was said that the world was a test server for Jagex to test their updates in-game, but this has not been confirmed.
Jagex has stated that servers for the Caribbean region will be added in 2011 or 2012. These are set to be world 171 for Members which will be located in the island of Trinidad, and World 170 for Free to play, which will be located in the Dominican Republic.
World 200 to 275 are used for the combat beta update.
A delay of 30 seconds used to exist between logging out of one and logging into another world. It was removed in a hidden update on 3 February 2014.
World 13 is not shown in any server lists but does exist. It is used as a JMod-only world. Attempting to join it by hopping to a Jmod in a Friends Chat or Clan Chat will give the message: “This world is restricted to Jagex staff only. ”
Prior to its closing, players connected to a DarkScape server would would have the DarkScape flag () displayed next to their name when viewed via the Friends List, Friends Chat, or Clan Chat.
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Server – OSRS Wiki
“World” redirects here. For the fictional world in which Old School RuneScape is set, see Gielinor; for the other worlds and planes of existence, see Realms.
A list of Old School RuneScape servers in the Main Menu.
A server, world or W is a computer which hosts RuneScape. Servers are maintained by Jagex and are distributed across the real world. Each world allows 2000 players to be connected at once.
1 List of worlds
2 Isolation of worlds
2. 1 World hopping
3 Interaction between worlds
4 Persistence of character state
5 Themed servers/worlds
5. 1 Skill total worlds
5. 2 Player killing
5. 2. 1 Rotation A
5. 2 Rotation B
5. 3 High-risk worlds
5. 3. 1 Warning
List of worlds[edit | edit source]
This is the list of worlds and their respective activities. There are currently 150 normal members worlds and 81 free-to-play worlds.
United States (east)
Trade – Free
Trade – Members
Falador Party Room
United States (west)
Wilderness PK – Free
Brimhaven Agility Arena
Wilderness PK -Free
Clan Wars – Free-for-all
House Party, Gilded Altar
Castle Wars 1
Nightmare of Ashihama
2000 skill total
1250 skill total
Castle Wars 2
TzHaar Fight Pit
2200 skill total
High Risk World
1500 skill total
Wilderness PK – Members
750 skill total
1750 skill total
Theatre of Blood
Mort’ton temple, Rat Pits
500 skill total
Castle Wars – Free
Clan Wars – Free
Burthorpe Games Room
PvP World – Free
PvP World – High Risk
Isolation of worlds[edit | edit source]
For the most part, events that occur in one world will not affect any other RuneScape world. For example, buying an item in a shop will only decrease the inventory for the shop in that world. Shop inventory, character respawns, item respawns, and resource regeneration (e. g. ores, trees) are all managed individually for each server. Additionally, players (along with chat messages) contained in one world will not be visible to players in another world.
One exception to this rule is the timing of certain events. For example, when tackling organized crime, each world will consistently spawn and despawn the gang meetings at the same times and locations as the other worlds on that server.
World hopping[edit | edit source]
Because each world has its own shop inventory, players will often change worlds rapidly to buy from one store many different times. Also, players often switch worlds to find more favourable conditions (e. more populated) for minigames, player killing or trading. This is known as world hopping.
Interaction between worlds[edit | edit source]
The only possible ways of interaction between RuneScape worlds is private chat using the Friends List or through Clan Chat.
Persistence of character state[edit | edit source]
When a user logs off of a world, all settings particular to that character are saved to the player’s account profile in a global database. Therefore, when logging into a different world, the character’s skills, inventory, etc. will be restored to the same state, regardless of which server the character last logged onto.
Themed servers/worlds[edit | edit source]
In August 2007, Jagex added a new column to the world select screen highlighting those worlds with associated activities, especially those team-based events like Trouble Brewing, to make it easier to find people with similar ideas.
In the update of July 5 2018, Jagex removed the themes of several worlds where the theme was unused or no longer necessary. This was only a text change in the world selection screen, with no impact on the actual worlds.
Skill total worlds[edit | edit source]
Skill total worlds are worlds that are locked to accounts that do not meet the required Total level to enter. Free-to-play skill total worlds calculate total levels from free-to-play skills alone and do not acknowledge members skills, meaning players require a cumulative total of 500 or 750 in free-to-play skills (total level of 508 or 758 respectively if all member’s skills are 1) to enter those worlds.
Player killing[edit | edit source]
On these worlds, players may attack each other almost everywhere and are prevented from teleporting for a few seconds after using a special attack in PvP combat on PvP or Bounty Hunter worlds. This is done to prevent players from using their special attack on a player and immediately teleporting away without consequence. Players are also prevented from teleporting while their special attack bar is activated on these worlds.
Some PvP worlds are affected by the PvP world rotation, changing when they are available in one week intervals. This is to reduce the number of worlds to make each more active, while changing locations to provide fairer lag to players across the world.
Rotation A[edit | edit source]
This rotation is currently inactive.
Rotation B[edit | edit source]
This rotation is currently active and will change to A in 5 days.
High-risk worlds[edit | edit source]
High Risk worlds (currently worlds 365, 474, 533 and PVP world 579) are worlds where you will lose all your items on death. Going into these worlds can be a risky, but good way to make money if you have a high Combat level with good armour and weapons and are proficient in player-versus-player combat. It is strongly recommended that you only take items that you are willing to lose! Also, note that World 365, 474 and 533 are “safe” worlds unless you go into the Wilderness as they are not PvP worlds.
Upon killing any opponent, you will always get the items they were wearing and carrying, unless the item is (or was) untradeable, in which case will usually turn into a stack of gold coins according to its value.
Warning[edit | edit source]
The warning received when selecting a High Risk world from the login screen.
Confirmation when selecting a High Risk world using the in-game World Switcher.
A warning is shown on attempting to login to a high-risk server from the login screen. If using the World Switcher instead, a confirmation will appear. Upon logging into a PvP world, a chat message will appear saying This is a PvP World. Players may attack you once you leave this safe area.
Changes[edit | edit source]
22 September 2021(update)
On high-risk PvP worlds, death no longer removes the Special Skull icon.
20 August 2015(update)
Added four skill total worlds that require a minimum of 1250+, 1500+, 1750+, or 2000+ total level in order to access.
v • d • eMechanicsEngine
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What are RSPS?
RSPS stands for Runescape Private Servers, these servers are ran by independent individuals
or small groups of people that have no connection to Jagex.
Anyone (with some technical skills) is able to make his own server and invite his friends to play it.
It is not so easy to become a big server though, large servers generally do a lot of marketing
and have multiple people working around the clock improving
their servers, adding new content and fixing bugs.
Good side of RSPS?
There’s a variety of games and many games have unique features that you wouldn’t find on original RS.
For example: Spawn Servers, they allow you to get instant items and set your skills, this way you could
do what you enjoy most: Pking
RSPS tend to be more community driven, many people tend to know each other due to the relatively small player base
so this makes it more social in a way.
Runescape Private servers usually only focus on the ‘fun’ parts of Runescape so you won’t have to deal much
with the grinding aspect of Runescape, like clicking trees and rocks for hundreds of hours.
Experience is generally gained much faster but your sense of achievement will also be much lower.
Bad side of RSPS?
Because these servers are developed by individuals or small groups, they all come with many bugs or missing content.
Don’t expect skills like construction to be working 100% or have a variety of quests and minigames.
Most servers have very limited content in comparison to the original Runescape game but that doesn’t make it less fun, it can however
get boring after some time.
Servers come and go, many shut down very quickly and unexpectedly so you have a risk of losing your account,
this is a frequent issue with small servers
but if you choose to play on a well established server, this should not be an issue, many of the big servers have been
in business for over 5 years and don’t show any signs of closing anytime soon.
Frequently Asked Questions about runescape servers
Is RuneScape offline?
All RuneScape and Old School services brought offline for maintenance. … RuneScape and Old School websites.
Are there different servers in RuneScape?
Miscellaneous servers The RuneScape Forums operates via dedicated web servers, accessible when game servers are down. Instance shards are dedicated game servers which are used to host certain Distractions and Diversions and Minigames.May 9, 2001
Is RuneScape dead?
It is dying slowly, with 95% of the current players being old players, some returning from a couple of years of inactivity, others who never really stop. The majority of the players are on Old School Runescape, and that is a big sign of the problems that runescape has.Feb 22, 2021